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Post by robo on Aug 24, 2014 3:26:37 GMT
Villager count (total pop) [other things to do]
6 sheep (7) [build initial houses, scout for resources, usual stuff]
4 wood (11) [First builds a lumbercamp]
1 House + dock (12) [gather shore fish/deer on the way back to tc to use the walking time more efficiently, lure first boar with a sheep vil]
1 wood (13) [produce 4 fishing ships]
8/9 tc food (25/26) [lure second boar with a tc vil, build 2 houses]
Loom when needed
Fuedal
4 Fishing ships, 1 scout, 20-21 villagers
During Fuedal transition move all but 4 tc vils to wood, make sure you build a second lumbercamp on a different wood line. You should have ~8 villagers per lumbercamp.
Next send the remaining 4 villagers to gold when you are ~33% of the way to Fuedal. The 4 fishing ships will provide enough food for constant villager production in early Fuedal.
Build another dock and house when you can afford it, followed by a third dock just after hitting Fuedal
When you get to Fuedal research double bit-ax straight away, queue villagers and send to wood, and queue galleys at your docks, should have 2 built and 1 partially built.
You should start sending new villagers to gather berries at approx. 13:30 and should also build a blacksmith soon after that, to get fletching.
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