Post by Thor on Aug 24, 2014 2:38:18 GMT
Gather Times: *these times are from the game clock and without economy upgrades or civilization bonuses
Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another
Villager -> Berry: 50f in 2:45
Villager -> Tree: 50w in 2:10 *no walk
Villager -> Deer: 50f in 1:25
Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it
Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included
Villager -> Gold: 100g in 4:30
Villager -> Stone: 100g in 4:40
___________________
Upgrade Times:
Loom: 0:25
Town watch (LOS for buildings): 0:25
Wheelbarrow: 1:15 (same time to create 3 villagers)
Handcart: 0:55
Gold/Stone Mining: 0:30
Feudal age upgrade: 2:10
Castle age upgrade: 2:40
_________________
Unit Production Times:
Villager: 1 in 0:25 (6 in 2:30)
Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)
Skirmisher: 0:22
Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)
Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)
Cav Archer: 0:35
Feudal age Galley: 1:00
Castle age Galley: 0:35
Fire Ship: 0:37
Demolition Ship: 0:30
Upgrades Causing faster production of different units
Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)
Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies
______________
Building Times:
House: 0:25
House (2 villagers): 0:18*
Mining and lumber camp: 0:35
Mill: 0:35
Farm: 0:25
Barracks, archery range and stable: 0:50
Barracks, archery range and stable (2 villagers): 0:38 *
Barracks, archery range and stable (4 villagers): 0:26 *
Town Center: 2:30
Market: 1:00
Black Smith: 0:50
Dock: 0:35
The technology Treadmill Crane which may be researched at the university by certain civilizations, increases villager building speed by 20%. The times above were done without Treadmill Crane researched.
To balance things Ensemble Studios made it so if your using one villager to build a building (for an example a house) and it takes 25 seconds, you'd think adding a 2nd villager would cut this time in half to 12.5, but no it takes 18 seconds, the more villagers you add the more this difference is increased. So in conclusion if your building more than one building using more than one villager try to split the villagers as much as possible so that every building is being constructed by one or more villagers at a time rather than have all villagers work on one building then more to the next, this is especially good for imperial fighting and death match.
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Construction Times and Multiple Builders
A group of 2 builders finishes in 75% of the time that a single builder takes
A group of 3 builders finishes in 60% of the time that a single builder takes
A group of 4 builders finishes in 50% of the time that a single builder takes
A group of 5 builders finishes in 43% of the time that a single builder takes
A group of 6 builders finishes in 38% of the time that a single builder takes
A group of 7 builders finishes in 33% of the time that a single builder takes
A group of 8 builders finishes in 30% of the time that a single builder takes
A group of 9 builders finishes in 27% of the time that a single builder takes
A group of 10 builders finishes in 25% of the time that a single builder takes
As an illustration, if I need a building in half the time, I must use four builders. Also, the benefit of adding builders gets less and less as the total number of builders increases. Whereas using 4 builders cuts the time down to 1/2, using 40 builders only cuts the time down to 1/14th.
Here are a few example implications of this construction inefficiency. The general rule here is that it is often better to split your builders up rather than grouping them together.
It is even more important during the start of an AOE 2 HD game to always begin a new house when there is a vacancy of 2. To recover at the last second will cause you to bring more villagers off of resource gathering and onto building. If you realize that you are down to 1 vacancy, then you need to use 4 builders on a house rather than 2 to make it in time.
If you need three towers using three builders, you can get all three up in 50 seconds by separating the builders whereas it would take 3*50*.6 = 90 seconds if you used your builders in a single group.
If you need to wall quickly using several builders, put all the builders on different segments. Two builders split apart will finish a 20-tile wall 16 seconds faster than if they were grouped together.
I probably would not use more than about 7 builders on any one building unless there was an extreme emergency that justified the inefficiency. Using more than 7, has a minimal return on build-time.
A notable exception would be when constructing a wonder which has a single-villager build time of about 58.5 minutes with the treadmill crane. In that case, even a small proportional decrease in build time could make a big difference. I still probably wouldn't use more than about 30 builders, which would finish the wonder in about 5.5 minutes. Adding 10 more builders only cuts it by a little over a minute while costing you over 1200 in lost resources that those 10 builders could have gathered. Unless I was just swimming in resources, I'd probably rather have that 1200 resources invested in additional defense.
Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another
Villager -> Berry: 50f in 2:45
Villager -> Tree: 50w in 2:10 *no walk
Villager -> Deer: 50f in 1:25
Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it
Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included
Villager -> Gold: 100g in 4:30
Villager -> Stone: 100g in 4:40
___________________
Upgrade Times:
Loom: 0:25
Town watch (LOS for buildings): 0:25
Wheelbarrow: 1:15 (same time to create 3 villagers)
Handcart: 0:55
Gold/Stone Mining: 0:30
Feudal age upgrade: 2:10
Castle age upgrade: 2:40
_________________
Unit Production Times:
Villager: 1 in 0:25 (6 in 2:30)
Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)
Skirmisher: 0:22
Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)
Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)
Cav Archer: 0:35
Feudal age Galley: 1:00
Castle age Galley: 0:35
Fire Ship: 0:37
Demolition Ship: 0:30
Upgrades Causing faster production of different units
Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)
Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies
______________
Building Times:
House: 0:25
House (2 villagers): 0:18*
Mining and lumber camp: 0:35
Mill: 0:35
Farm: 0:25
Barracks, archery range and stable: 0:50
Barracks, archery range and stable (2 villagers): 0:38 *
Barracks, archery range and stable (4 villagers): 0:26 *
Town Center: 2:30
Market: 1:00
Black Smith: 0:50
Dock: 0:35
The technology Treadmill Crane which may be researched at the university by certain civilizations, increases villager building speed by 20%. The times above were done without Treadmill Crane researched.
To balance things Ensemble Studios made it so if your using one villager to build a building (for an example a house) and it takes 25 seconds, you'd think adding a 2nd villager would cut this time in half to 12.5, but no it takes 18 seconds, the more villagers you add the more this difference is increased. So in conclusion if your building more than one building using more than one villager try to split the villagers as much as possible so that every building is being constructed by one or more villagers at a time rather than have all villagers work on one building then more to the next, this is especially good for imperial fighting and death match.
--------------------------------------------------------------------------------------------------------------------------
Construction Times and Multiple Builders
A group of 2 builders finishes in 75% of the time that a single builder takes
A group of 3 builders finishes in 60% of the time that a single builder takes
A group of 4 builders finishes in 50% of the time that a single builder takes
A group of 5 builders finishes in 43% of the time that a single builder takes
A group of 6 builders finishes in 38% of the time that a single builder takes
A group of 7 builders finishes in 33% of the time that a single builder takes
A group of 8 builders finishes in 30% of the time that a single builder takes
A group of 9 builders finishes in 27% of the time that a single builder takes
A group of 10 builders finishes in 25% of the time that a single builder takes
As an illustration, if I need a building in half the time, I must use four builders. Also, the benefit of adding builders gets less and less as the total number of builders increases. Whereas using 4 builders cuts the time down to 1/2, using 40 builders only cuts the time down to 1/14th.
Here are a few example implications of this construction inefficiency. The general rule here is that it is often better to split your builders up rather than grouping them together.
It is even more important during the start of an AOE 2 HD game to always begin a new house when there is a vacancy of 2. To recover at the last second will cause you to bring more villagers off of resource gathering and onto building. If you realize that you are down to 1 vacancy, then you need to use 4 builders on a house rather than 2 to make it in time.
If you need three towers using three builders, you can get all three up in 50 seconds by separating the builders whereas it would take 3*50*.6 = 90 seconds if you used your builders in a single group.
If you need to wall quickly using several builders, put all the builders on different segments. Two builders split apart will finish a 20-tile wall 16 seconds faster than if they were grouped together.
I probably would not use more than about 7 builders on any one building unless there was an extreme emergency that justified the inefficiency. Using more than 7, has a minimal return on build-time.
A notable exception would be when constructing a wonder which has a single-villager build time of about 58.5 minutes with the treadmill crane. In that case, even a small proportional decrease in build time could make a big difference. I still probably wouldn't use more than about 30 builders, which would finish the wonder in about 5.5 minutes. Adding 10 more builders only cuts it by a little over a minute while costing you over 1200 in lost resources that those 10 builders could have gathered. Unless I was just swimming in resources, I'd probably rather have that 1200 resources invested in additional defense.